Showing posts with label Nielsen Ratings. Show all posts
Showing posts with label Nielsen Ratings. Show all posts

18 May 2010

Networks' Viewership Topped by YouTube

WIRED



America’s Funniest Home Videos may have pioneered the YouTube concept, but as the site reaches the five-year mark, its audience size is no laughing matter. YouTube’s viewership now exceeds that of all three networks combined during their “primetime” evening time slot, with more than 2 billion views per day, Google announced Sunday.

Granted, YouTube’s numbers come from worldwide views, while ABC, CBS and NBC broadcast their primetime channels within the United States. But this is a significant milestone nonetheless, and hints at an eventual tipping point when the internet could become the world’s dominant video-delivery system, Mark Cuban’s predictions aside.

Google also trumpeted some other key stats: People upload over a day’s worth of video to YouTube every minute; the average user spends only 15 minutes a day on the site, which YouTube would like to increase in part by renting full-length films; and YouTube has broadcast live sports to more than 200 countries.

To celebrate its fifth birthday, YouTube asks the site’s users to upload videos of how the site has affected their lives, some of which will appear on a specially curated channel. In addition, celebrities including Conan O’Brien — whose best next career move might be to become official curator of YouTube — marked the occasion by posting a playlist consisting of their favorite videos (view his above).

Should the networks really be worried about being overtaken by YouTube? Yes and no. They own their content, YouTube has professed a wish to lengthen viewing times. Licensing currently-airing full-length network television shows (in addition to the older shows they currently license) would be a great way to do that. And the networks are in a more favorable negotiating position than the record labels were when they made similar deals, due to Hulu (ABC and NBC) and CBS.com already attracting large audiences for that content.

Perhaps a more serious threat to the networks is that YouTube is changing our viewing behavior, and that our viewing habits on the computer will soon migrate to the living room.

Plenty of set-top boxes already play high-definition and even 3-D YouTube videos on a television set. When Google unveils its next-generation set-top box, possibly as soon as Wednesday’s I/O Conference, in partnership with DishNetwork, Intel and/or Sony, YouTube will assume an even greater presence on the television. Even if the networks continue to hold back their full episodes of new shows from on YouTube, users could come to prefer a higher percentage of direct-to-internet content on their televisions.

As paidContent founder and editor Rafat Ali tweeted Monday morning, Conan O’Brien seems “a lot funnier on the internets” than he did on network television, and O’Brien recently joked with a roomful of Google employees about a world without television networks. Who knows, five years from now, O’Brien could be hosting his own show on YouTube, rather than fretting about his terminated NBC contract.

“I don’t know what television’s going to be five years from now. There’s a lot of people that think you’re just going to experience it all through your server, and people don’t even know how the business is going to change,” said O’Brien, who should know, as a longtime television host and writer-producer of the Simpsons.

“There might not be really network television as we know it — wouldn’t that be sweet.”

11 February 2010

Super Bowl XLIV Most-Watched Television Broadcast Ever

NEW YORK (AP) - The New Orleans Saints' victory over Indianapolis in the Super Bowl was watched by more than 106 million people, surpassing the 1983 finale of "M-A-S-H" to become the most-watched program in U.S. television history, the Nielsen Co. said Monday.

Compelling story lines involving the city of New Orleans and its ongoing recovery from Hurricane Katrina and the attempt at a second Super Bowl ring for Indianapolis quarterback Peyton Manning propelled the viewership. Football ratings have been strong all season.

"It was one of those magical moments that you don't often see in sports," said Sean McManus, president of CBS News and Sports.

Nielsen estimated Monday that 106.5 million people watched Sunday's Super Bowl. The "M-A-S-H" record was 105.97 million.

The viewership estimate obliterated the previous record viewership for a Super Bowl - last year's game between Arizona and Pittsburgh. That game was seen by 98.7 million people, Nielsen said.

The "M-A-S-H" record has proven as durable and meaningful in television as Babe Ruth's record of 714 home runs was in baseball until topped by Hank Aaron. Ultimately, it may be hard to tell which program was really watched by more people. There's a margin for error in such numbers, and Nielsen's Monday estimate was preliminary, and could change with a more thorough look at data due Tuesday.

"It's significant for all of the members of the broadcasting community," said Leslie Moonves, CBS Corp. CEO. "For anyone who wants to write that broadcasting is dead, 106 million people watched this program. You can't find that anywhere else."

Moonves predicted CBS will earn more in advertising revenue than in any other Super Bowl. The good ratings for the game and football in general also set CBS and other football broadcasters up well when selling advertising for next season, he said.

The Nielsen estimate also drew some congratulations from Alan Alda, the star of "M-A-S-H," and the slugger whose record was beaten.

"If the 'M-A-S-H' audience was eclipsed, it was probably due in large part to the fact that the whole country is rooting for New Orleans to triumph in every way possible," Alda said. "I am, too, and I couldn't be happier for them. I love that city."

There are more American homes with television sets now (114.9 million) than there were in 1983 (83.3 million). An estimated 77 percent of homes with TVs on were watching "M-A-S-H" in 1983, compared with the audience share of 68 for the Super Bowl.

Nielsen also measures only the United States, and it's possible some World Cup soccer games were seen more worldwide. Accurate measurement of television audiences outside the United States is spotty at best.

Alda also wondered whether the numbers were too close to declare a new champion. He thinks Nielsen didn't take into account large numbers of people watching "M-A-S-H" communally, which is often the case for football games, too.

"Not to say I'm competitive, but in part we are talking about sports," he said. "And I actually AM competitive."

McManus didn't want to jinx it, but the abnormally strong viewership for football this year left him hoping for a record. The NFC and AFC championship games both had their biggest audiences since the 1980s. The growth of high-definition television and its appeal to sports fans has also helped.

A competitive game until the final minutes sealed it. McManus acknowledged some nervousness when Indianapolis jumped out to a 10-0 lead - a Super Bowl rout often makes people turn away from the game - but New Orleans roared back.

The Mid-Atlantic blizzard also helped CBS. After New Orleans, the highest-rated market was snowbound Washington, Nielsen said. More people watched the game from their homes in that area instead of going to parties or bars, and Nielsen does a much better job counting viewers in homes than outside of them.

"Bad weather in the Northeast and good weather in Florida was a good combination for us," McManus said.

The Super Bowl also proved a strong launching pad for the new CBS series "Undercover Boss" that premiered after the game. An estimated 38.6 million people watched the first edition of a series about corporate honchos working secretly as low-level employees in their own companies, Nielsen said. That's third only to a 1996 "Friends" and 2001 "Survivor" as the most-watched program after the Super Bowl.

Meanwhile, Dorito's was a big winner in a measurement of interest in the commercials played during the Super Bowl. TiVo Inc. said the snack company's ad featuring a boy telling a man to keep his hands off his chips and his mom was stopped and played back in 15 percent of homes with the digital video recorder.

The secretly filmed CBS promo with David Letterman, Jay Leno and Oprah Winfrey came in second, followed by the Snicker's ad with Betty White and Abe Vigoda flattened in a football game.

In general, however, TiVo found less interest in the commercials than it has in previous years, judged by how many people paused live action to see them, said Todd Juenger, general manager of TiVo's research department.

23 November 2009

Nielsen to Measure Effectiveness of Advertising on Xbox Live

Interactive TV Today

Pilot Test Part of Longer-Term Microsoft-Nielsen Collaboration to Measure Xbox Advertising



In a posting on a corporate blog last week, Microsoft's general manager of marketing and advertising strategy, Mark Kroese, announced that the company is teaming with the Nielsen Company on a pilot test to measure the effectiveness of in-game advertising. The test is launching with the second season of "1 vs. 100 Live," the avatar-driven interactive TV version of the Endemol-developed "1 vs. 100" game show format, that Microsoft offers on its Xbox Live service.

Like a regular linear-TV game show, "1 vs. 100 Live" has real hosts--albeit represented via avatars--airs in regularly scheduled timeslots, has seasons, includes commercial breaks, and allows participants to win prizes, including Microsoft Points, which can be redeemed for Xbox Live content downloads.

The "1 vs. 100" format features a single contestant--the "one"--competing against 100 other contestants--the "mob"--to correctly answer multiple-choice trivia questions: each question is first posed to the "mob" outside of the "one's" hearing, so that they can lock in their answers, and is then posed to the "one." If the "one" answers the question correctly, all the members of the "mob" who answered it incorrectly are eliminated. In the Xbox Live version of the format, the "one" wins Microsoft Points for each correct answer and, if he or she succeeds in eliminating all the members of the mob, he or she can win up to 10,000 Microsoft Points.

Individual members of the "mob," meanwhile, can win prizes, including Microsoft Points and Xbox Live arcade games, for answering questions correctly, outlasting the majority of their fellow "mob" members, and outlasting the "one." Xbox Live subscribers who want to participate in one of the show's live episodes are selected to play as the "one," as members of the "mob," or as mere audience members, based on how frequently and how well they play the live and practice versions of the show.

"The Xbox Live advertising group has teamed up with the Nielsen Company to launch a pilot test, beginning with Season 2 of "1 vs. 100," to obtain content, channel and ad-specific metrics and identify who was playing the game and saw a particular advertisement," Kroese wrote. "This is the first time content delivered through a video game console network will be capable of being measured by Nielsen's television, online and video game metering technologies, such as the Nielsen people meter. Our goal is to ultimately provide advertisers with concrete Gross Rating Points (GRP's) and Targeted Rating Points (TRP's) to maximize their media spend. I'm really looking forward to this effort--it's a huge milestone in the evolution of games and entertainment advertising and a great benefit for our advertisers. We've made a substantial investment of time and resources to launch this pilot. Yet, as we bring Xbox Live into the TV advertising ecosystem, we feel that it is imperative to bring valid measurement capabilities along with it. This is a critical first step in doing that."

Kroese also stated that, after the pilot test concludes (note: the second season of "1 vs. 100 Live" premiered November 19th and is scheduled to last 14 weeks), Microsoft will "continue to collaborate with Nielsen to learn how electronic measurement, panels and census data can be applied to additional Xbox Live media types such as TV, video, [and] social media."